Commit dac712eb authored by Sadman Kazi's avatar Sadman Kazi

removed unnecessary scene files

parent 4c74d212
......@@ -5,7 +5,7 @@
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{58E2E759-5EC4-8739-996A-A697DD76AA52}</ProjectGuid>
<ProjectGuid>{5432F512-CA38-6627-AFDB-C288EB55EB30}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
......@@ -19,7 +19,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_4_5_4;UNITY_4_5;UNITY_ANDROID;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;UNITY_ANDROID_API;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
<DefineConstants>DEBUG;TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_ANDROID;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;UNITY_ANDROID_API;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
......@@ -46,12 +46,12 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\_scripts\Forever.cs" />
<Compile Include="Assets\_scripts\classic.cs" />
<Compile Include="Assets\_scripts\classic_controller.cs" />
<Compile Include="Assets\_scripts\debrisMovement.cs" />
<Compile Include="Assets\_scripts\exitApplication.cs" />
<Compile Include="Assets\_scripts\expansion.cs" />
<Compile Include="Assets\_scripts\forever.cs" />
<Compile Include="Assets\_scripts\menu.cs" />
<Compile Include="Assets\_scripts\rotator.cs" />
<Compile Include="Assets\_scripts\score_classic.cs" />
......@@ -60,6 +60,9 @@
<Compile Include="Assets\_scripts\sun_survival.cs" />
<Compile Include="Assets\_scripts\survival.cs" />
<Compile Include="Assets\_scripts\survival_controller.cs" />
<Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
......
......@@ -5,7 +5,7 @@
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{58E2E759-5EC4-8739-996A-A697DD76AA52}</ProjectGuid>
<ProjectGuid>{5432F512-CA38-6627-AFDB-C288EB55EB30}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
......@@ -19,7 +19,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_4_5_4;UNITY_4_5;UNITY_ANDROID;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;UNITY_ANDROID_API;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
<DefineConstants>DEBUG;TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_ANDROID;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;UNITY_ANDROID_API;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
......@@ -46,12 +46,12 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\_scripts\Forever.cs" />
<Compile Include="Assets\_scripts\classic.cs" />
<Compile Include="Assets\_scripts\classic_controller.cs" />
<Compile Include="Assets\_scripts\debrisMovement.cs" />
<Compile Include="Assets\_scripts\exitApplication.cs" />
<Compile Include="Assets\_scripts\expansion.cs" />
<Compile Include="Assets\_scripts\forever.cs" />
<Compile Include="Assets\_scripts\menu.cs" />
<Compile Include="Assets\_scripts\rotator.cs" />
<Compile Include="Assets\_scripts\score_classic.cs" />
......@@ -60,6 +60,9 @@
<Compile Include="Assets\_scripts\sun_survival.cs" />
<Compile Include="Assets\_scripts\survival.cs" />
<Compile Include="Assets\_scripts\survival_controller.cs" />
<Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
......
fileFormatVersion: 2
guid: f4ef89f2045bf7c4da3c6c0c30f0b329
ModelImporter:
serializedVersion: 16
fileIDToRecycleName: {}
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
optimizeGameObjects: 0
motionNodeName:
animationCompression: 1
animationRotationError: .5
animationPositionError: .5
animationScaleError: .5
animationWrapMode: 0
extraExposedTransformPaths: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: .00999999978
meshCompression: 0
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
tangentSpace:
normalSmoothAngle: 60
splitTangentsAcrossUV: 1
normalImportMode: 0
tangentImportMode: 1
importAnimation: 1
copyAvatar: 0
humanDescription:
human: []
skeleton: []
armTwist: .5
foreArmTwist: .5
upperLegTwist: .5
legTwist: .5
armStretch: .0500000007
legStretch: .0500000007
feetSpacing: 0
rootMotionBoneName:
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
additionalBone: 0
userData:
fileFormatVersion: 2
guid: 3315bdd828bf5ea4d9431b81ac241aef
DefaultImporter:
userData:
fileFormatVersion: 2
guid: 1f918145bf9d9f94aa8ec61db58a59b5
DefaultImporter:
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
......@@ -9,15 +9,15 @@ Global
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{58E2E759-5EC4-8739-996A-A697DD76AA52}.Debug|Any CPU.Build.0 = Debug|Any CPU
{58E2E759-5EC4-8739-996A-A697DD76AA52}.Release|Any CPU.ActiveCfg = Release|Any CPU
{58E2E759-5EC4-8739-996A-A697DD76AA52}.Release|Any CPU.Build.0 = Release|Any CPU
{5432F512-CA38-6627-AFDB-C288EB55EB30}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5432F512-CA38-6627-AFDB-C288EB55EB30}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5432F512-CA38-6627-AFDB-C288EB55EB30}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5432F512-CA38-6627-AFDB-C288EB55EB30}.Release|Any CPU.Build.0 = Release|Any CPU
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......
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2008
Project("{7183E6CF-9F5F-2FF3-19FE-C3B4072D7EB2}") = "Eclipsice", "Assembly-CSharp.csproj", "{58E2E759-5EC4-8739-996A-A697DD76AA52}"
Project("{9EB0A6EC-AFEC-3792-EAF7-05B9BA05609F}") = "eclipsice", "Assembly-CSharp.csproj", "{5432F512-CA38-6627-AFDB-C288EB55EB30}"
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
......@@ -9,15 +9,15 @@ Global
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{58E2E759-5EC4-8739-996A-A697DD76AA52}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{58E2E759-5EC4-8739-996A-A697DD76AA52}.Debug|Any CPU.Build.0 = Debug|Any CPU
{58E2E759-5EC4-8739-996A-A697DD76AA52}.Release|Any CPU.ActiveCfg = Release|Any CPU
{58E2E759-5EC4-8739-996A-A697DD76AA52}.Release|Any CPU.Build.0 = Release|Any CPU
{5432F512-CA38-6627-AFDB-C288EB55EB30}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5432F512-CA38-6627-AFDB-C288EB55EB30}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5432F512-CA38-6627-AFDB-C288EB55EB30}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5432F512-CA38-6627-AFDB-C288EB55EB30}.Release|Any CPU.Build.0 = Release|Any CPU
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GlobalSection(MonoDevelopProperties) = preSolution
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1
......
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