... | ... | @@ -8,12 +8,12 @@ The destructor deletes and cleans up member pointers. |
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#### Member Variables:
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| Name | Type | Visibility | Description |
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|-------------------|----------|----------------|-----------------|
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|`m_mainWindow`|[Window*](https://github.com/sadmansk/GameEngine/wiki/Window-Class)|`private`|Main Window that is displayed on the screen|
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|`m_mainWindow`|[Window*](Window-Class)|`private`|Main Window that is displayed on the screen|
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|`m_title`|`const std::string`|`private`|Title of the main window|
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|`m_width`|`int`|`private`|Width of the main window|
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|`m_height`|`int`|`private`|Height of the main window|
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|`m_isRunning`|`bool`|`private`|Stores whether the engine is running or not, used for knowing when the end the game loop|
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|`m_game`|[Game*](https://github.com/sadmansk/GameEngine/wiki/Game-Class)|`private`|Object for handling all game logic, input, game rendering, etc.|
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|`m_game`|[Game*](Game-Class)|`private`|Object for handling all game logic, input, game rendering, etc.|
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#### Member Functions:
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| Name | Return Type | Visibility | Parameters | Description |
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