... | ... | @@ -17,7 +17,7 @@ Designing comes first and foremost, and in my opinion one of the most important |
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*(strike-through means that the feature is planned, but not implemented)*
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###Library and References
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I will provide links to the different tools that I used or plan to use here in case anyone wants start their own game engine project:
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I will provide links to the different tools that I used or plan to use here in case anyone wants start their own game engine project:
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<strong>IDE: </strong>[Visual Studio 2013](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx)
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<strong>Libraries: </strong>[GL Mathematics](http://sourceforge.net/projects/ogl-math/), [GLEW](http://glew.sourceforge.net/), [Simple Directmedia Library](https://www.libsdl.org/download-2.0.php).
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<strong>Languages: </strong>C, C++, GLSL. |
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