Commit 51df66fc authored by Sadman Kazi's avatar Sadman Kazi 🎸

Fix small errors and changes suggested by Tazik

parent 970bb72c
Pipeline #102 passed with stage
in 18 minutes and 7 seconds
......@@ -13,7 +13,7 @@
%------------------------------------------------
\cventry
{Software Engineer Coop}
{Software Engineer Co-op}
{Extreme Networks}
{Toronto, Ontario}
{September 2016 - December 2016}
......@@ -22,7 +22,7 @@ Wireless LAN infrastructure team
\begin{cvitems}
\item[]
\item {Implemented REST API in Java for configuring controller settings written in C++}
\item {Developed internal error handling framework in Java}
\item {Developed internal error-handling framework in Java}
\item {Built unit (JS/Postman) \& functional testing (Python/Selenium) frameworks to increase test coverage by ten times}
\end{cvitems}
}
......@@ -32,13 +32,13 @@ Wireless LAN infrastructure team
\cventry
{Software Developer Intern}
{Autodesk Inc.}
{Montreal, Québec}
{Montréal, Québec}
{January 2016 - April 2016}
{ % Description(s) of tasks/responsibilities
Autodesk Live - Application team
\begin{cvitems}
\item[]
\item {Developed cross-pipeline project importing in Stingray using C++}
\item {Developed multi-format project importing in Stingray using C++}
\item {Added licensing, about-dialog and improved cursor behaviour between engine and editor}
\item {Extended numerous behaviours and interactions to mobile with Stingray}
\item {Implemented additional debugging modes to speed up developer workflow}
......@@ -54,7 +54,7 @@ Autodesk Live - Application team
{May 2015 - August 2015} % Date(s)
% Description(s) of tasks/responsibilities
{
Real-time communication architecture for large-scale sensor networks for miners
Real-time communication architecture for large-scale sensor networks (for mining)
\begin{cvitems}
\item[]
\item {Deploy a mesh network communication and location system in Python}
......
......@@ -16,10 +16,10 @@
{3D Game Engine}
{C++ \textbullet{} GLSL \textbullet{} OpenGL \textbullet{} SDL}
{
An open source cross-platform 3d game engine under development
An open source cross-platform 3D game engine under development
\begin{cvitems}
\item[]
\item {Supports shaders, keyboard/mouse-controlled camera and obj file loading}
\item {Supports shaders, keyboard/mouse-controlled camera and OBJ file loading}
\end{cvitems}
}
{https://git.sadmansk.com/sadmansk/GameEngine}
......@@ -33,7 +33,7 @@ An open source cross-platform 3d game engine under development
A program using the Myo armband that exports drawings/writing on a surface to a computer's graphical interface
\begin{cvitems}
\item[]
\item {Created the module that received data from the armband using the Myo SDK}
\item {Created the module that receives data from the armband using the Myo SDK}
\item {Developed the main interface that consumes raw data in order to draw, erase and move the cursor}
\end{cvitems}
}
......@@ -45,7 +45,7 @@ A program using the Myo armband that exports drawings/writing on a surface to a
{Myo Guitar}
{Android \textbullet{} Java}
{
An Android air guitar app that uses the screen as the frets and a Myo armed hand for strumming
An Android air guitar app that uses the screen as the frets and a Myo-armed hand for strumming
\begin{cvitems}
\item[]
\item {Developed the algorithms to detect and play the pressed notes dynamically}
......
......@@ -19,11 +19,11 @@
%------------------------------------------------
\cvskill
{Frameworks}
{OpenGL, Android, SDL, Qt, gtk+, Scaleform}
{OpenGL, Android, SDL, Qt, GTK+, Scaleform}
\cvskill
{Tools}
{Visual Studio, vim, git, bash, Stingray, Unity3d, Unreal, Maven, CMake, gdb}
{Visual Studio, Eclipse, Vim, Git, Bash, Maven, CMake, GDB, pdb. Game Engines: Stingray, Unity3d, Unreal}
%------------------------------------------------
......
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