Commit 6e671303 authored by Sadman Kazi's avatar Sadman Kazi

Update wave computing work experience

parent 764f41e7
Pipeline #151 passed with stage
in 14 minutes and 37 seconds
......@@ -13,10 +13,12 @@
{Software Engineering Intern}
{Contractor \newline {\vspace{-.75mm}}
Software Engineering Intern}
{Wave Computing}
{Campbell, California}
{May 2017 - August 2017 (expected)}
{September 2017 - December 2017 \newline {\vspace{-1mm}}
May 2017 - August 2017}
{ % Description(s) of tasks/responsibilities
System and Architecture Team
......@@ -24,7 +26,8 @@ System and Architecture Team
\item {Rewrote \& optimized legacy C simulator code to maintainable object-oriented \textbf{C++11} code, running \textbf{10\% faster}}
\item {Added modular builds (using CMake) \& multiprocess automated test scripts in Python}
\item {Worked on mapping \textbf{Keras deep learning models} \& \textbf{TenforFlow operators} to C++ models runnable on Wave chips}
\item {Added support for new components to the simulator as the hardware evolved}
\item {Deployed continuous integration (CI) pipelines that sped up developer workflow for multiple projects }
\item {Mentored coworkers on how to improve collaboration, code quality \& workflow through use of git, code reviews \& CI}
......@@ -16,11 +16,8 @@
{3D Game Engine}
{C++ \textbullet{} GLSL \textbullet{} OpenGL \textbullet{} SDL}
An open source cross-platform 3D game engine under development.
\item {Supports shaders, keyboard/mouse-controlled first person camera, lighting, and OBJ file loading}
A cross-platform 3D game engine that supports shaders, first person camera, lighting, and scene loading
\begin{cvitems}\end{cvitems} % for spacing between projects
......@@ -28,10 +25,9 @@ An open source cross-platform 3D game engine under development.
{Rust \textbullet{} Python}
Open source contributions to Mozilla's high-performance parallel browser engine.
\begin{cvitems}\end{cvitems} % for spacing between projects
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