Commit 78610be8 authored by Sadman Kazi's avatar Sadman Kazi 🎸

Final fixes for spring 2017 work term

parent 7ac6def8
Pipeline #110 passed with stage
in 13 minutes and 33 seconds
......@@ -578,7 +578,7 @@
\setlength\tabcolsep{0pt}
\setlength{\extrarowheight}{0pt}
\begin{tabular*}{\textwidth}{@{\extracolsep{\fill}} L{12.5cm} R{4.5cm}}
\href{#4}{\color{blue}\faGithub}\ \entrytitlestyle{#1} \entrypositionstyle{#2} \\
\href{#4}{\color{blue}\faGithub\ \entrytitlestyle{#1}} \entrypositionstyle{#2} \\
\multicolumn{2}{L{17cm}}{\descriptionstyle{#3}} \\
\end{tabular*}
}
......
......@@ -21,9 +21,10 @@
Wireless LAN infrastructure team
\begin{cvitems}
\item[]
\item {Implemented REST API in Java for configuring controller settings written in C++}
\item {Developed internal error-handling framework in Java}
\item {Built unit (JS/Postman) \& functional testing (Python/Selenium) frameworks to increase test coverage by \textbf{ten times}}
\item {Implemented REST API in Java for configuring WLAN controller settings}
\item {Developed internal error-handling framework in Java to catch \textbf{40\% more} errors}
\item {Built unit (JS/Postman) \& functional testing (Python/Selenium) frameworks to increase test coverage by \textbf{10x}}
\item {Mentored my team on how to incorporate the testing frameworks into their workflow}
\end{cvitems}
}
......@@ -40,7 +41,7 @@ Autodesk Live - Application team
\item[]
\item {Added support for \textbf{multi-format project importing} in Stingray using C++}
\item {Added licensing, about-dialog and improved cursor-behaviour between engine and editor}
\item {Extended numerous behaviours and interactions to mobile with Stingray}
\item {Extended numerous behaviours and interactions to the native mobile application with Stingray}
\item {Implemented additional debugging modes to speed up developer workflow}
\end{cvitems}
}
......@@ -57,8 +58,8 @@ Autodesk Live - Application team
Real-time communication architecture for large-scale sensor networks (for mining)
\begin{cvitems}
\item[]
\item {Deploy a \textbf{mesh network communication} and \textbf{location system} in Python}
\item {Designed and implemented the firmware software in Python and C++}
\item {Deployed a \textbf{mesh network communication} and \textbf{location system} in Python}
\item {Designed and implemented firmware software and service modules in Python and C++}
\item {Developed image display and input support for an OLED device in C++}
\end{cvitems}
}
......@@ -67,13 +68,13 @@ Real-time communication architecture for large-scale sensor networks (for mining
\cventry
{Technical Lead, Controls Team \newline {\vspace{-.75mm}}
Regular Member, Controls Team}
{University of Waterloo Nano-Robotics Group}
Member, Controls Team}
{University of Waterloo NanoRobotics Group}
{Waterloo, Ontario}
{May 2016 - Present \newline {\vspace{-1mm}}
September 2014 - May 2016} % Date(s)
{ % Description(s) of tasks/responsibilities
Controls software for micro-robot pathing
Controls software for microrobot pathing
\begin{cvitems}
\item[]
\item {Built the GUI, robot controller modules and various other utilities from scratch in C++}
......
......@@ -30,7 +30,7 @@ An open source cross-platform 3D game engine under development.
{Straights}
{C++ \textbullet{} GTK+}
{
A card game that supports upto 4 human/AI players and features a complete GUI.
A card game that supports up to 4 human/AI players and features a complete GUI.
\begin{cvitems}\end{cvitems} % for spacing between projects
}
{https://github.com/sadmansk/straights}
......
......@@ -23,7 +23,7 @@
\cvskill
{Tools}
{Visual Studio, Eclipse, Vim, Git, Bash, Maven, CMake, GDB, pdb. Game Engines: Stingray, Unity3d, Unreal}
{Visual Studio, Eclipse, Vim, Git, Bash, Maven, CMake, GDB, pdb, Stingray Engine, Unity Engine, Unreal Engine}
%------------------------------------------------
......
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