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Sadman Kazi
resume
Commits
be2f5304
Commit
be2f5304
authored
Jun 07, 2017
by
Sadman Kazi
🎸
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Add wave computing, rework skills sections
parent
166e56ae
Pipeline
#140
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in 19 minutes and 36 seconds
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+30
-36
experience.tex
cv-sections/experience.tex
+26
-10
side-projects.tex
cv-sections/side-projects.tex
+1
-23
skills.tex
cv-sections/skills.tex
+3
-3
No files found.
cv-sections/experience.tex
View file @
be2f5304
...
...
@@ -12,6 +12,23 @@
%------------------------------------------------
\cventry
{
Software Engineering Intern
}
{
Wave Computing
}
{
Campbell, CA
}
{
May 2017 - August 2017 (expected)
}
{
% Description(s) of tasks/responsibilities
System Architecture Team.
\begin{cvitems}
\item
[]
\item
{
Rewrote
\&
optimized legacy C simulator code to maintainable object-oriented
\textbf
{
C++11
}
code, running
\textbf
{
10
\%
faster
}}
\item
{
Added
\textbf
{
modular builds
}
(using CMake)
\&
improved testing workflow (writing
\textbf
{
multithreaded Python script
}
)
}
\item
{
Worked on mapping
\textbf
{
Keras deep learning models
}
\&
\textbf
{
TenforFlow operators
}
to C++ models runnable on Wave hardware
}
\end{cvitems}
}
%------------------------------------------------
\cventry
{
Software Engineer Co-op
}
{
Extreme Networks
}
...
...
@@ -28,7 +45,7 @@ Wireless LAN infrastructure team
\end{cvitems}
}
%------------------------------------------------
%------------------------------------------------
\cventry
{
Software Developer Intern
}
...
...
@@ -40,13 +57,12 @@ Autodesk Live - Application team
\begin{cvitems}
\item
[]
\item
{
Added support for
\textbf
{
multi-format project importing
}
in Stingray using C++
}
\item
{
Added licensing, about-dialog and improved cursor-behaviour between engine and editor
}
\item
{
Extended numerous features to the
\textbf
{
native mobile application
}
, such as touch-based camera
}
\item
{
Added licensing, about-dialog, touch-based camera and extended features to native mobile app
}
\item
{
Implemented
\textbf
{
two debugging modes
}
to speed up developer workflow
}
\end{cvitems}
}
%------------------------------------------------
%------------------------------------------------
\cventry
{
Software Engineer, d
\{\}
Lab
}
...
...
@@ -59,8 +75,8 @@ Real-time communication architecture for large-scale sensor networks (for mining
\begin{cvitems}
\item
[]
\item
{
Deployed a
\textbf
{
mesh network communication
}
and
\textbf
{
location tracking system
}
in Python
}
\item
{
De
signed and implemented
\textbf
{
firmware software
}
and
\textbf
{
daemons
}
in Python and C++
}
\item
{
Developed image
display
and input support for an OLED device in C++
}
\item
{
De
veloped
\textbf
{
firmware software
}
and
\textbf
{
daemons
}
for capturing sensor data
in Python and C++
}
\item
{
Developed image
rendering
and input support for an OLED device in C++
}
\end{cvitems}
}
...
...
@@ -74,13 +90,13 @@ Member, Controls Team}
{
May 2016 - Present
\newline
{
\vspace
{
-1mm
}}
September 2014 - May 2016
}
% Date(s)
{
% Description(s) of tasks/responsibilities
Controls software for microrobot pathing
Controls software for microrobot pathing
. Currently leading the development of the software for ICRA 2018.
\begin{cvitems}
\item
[]
\item
{
Built the GUI, robot controller
modules and various other utilities from scratch
in C++
}
\item
{
Built the GUI, robot controller
s and python scripting engine
in C++
}
\item
{
Led the development of pathing specifications for ICRA 2016 in Python (won
\textbf
{
first place
}
)
}
\end{cvitems}
}
\end{cvitems}
}
%------------------------------------------------
\end{cventries}
cv-sections/side-projects.tex
View file @
be2f5304
...
...
@@ -19,35 +19,13 @@
An open source cross-platform 3D game engine under development.
\begin{cvitems}
\item
[]
\item
{
Supports shaders, keyboard/mouse-controlled
camera
and OBJ file loading
}
\item
{
Supports shaders, keyboard/mouse-controlled
first person camera, lighting,
and OBJ file loading
}
\end{cvitems}
}
{
https://git.sadmansk.com/sadmansk/GameEngine
}
%-------------------------------------------
\cvproject
{
Straights
}
{
C++
\textbullet
{}
GTK+
}
{
A card game that supports up to 4 human/AI players and features a complete GUI.
\begin{cvitems}\end{cvitems}
% for spacing between projects
}
{
https://github.com/sadmansk/straights
}
%-------------------------------------------
\cvproject
{
Myo Pad
}
{
C++
\textbullet
{}
OpenGL
\textbullet
{}
Myo SDK
}
{
A program using the Myo armband that exports drawings/writing on a surface to a computer's graphical interface.
\begin{cvitems}\end{cvitems}
% for spacing between projects
}
{
https://github.com/sadmansk/MyoPad
}
%-------------------------------------------
\cvproject
{
Myo Guitar
}
{
Android
\textbullet
{}
Java
}
...
...
cv-sections/skills.tex
View file @
be2f5304
...
...
@@ -14,12 +14,12 @@
\cvskill
{
Languages
}
% Category
{
C++, C, Python, Lua, Java,
C
\#
, Assembly, Javascript, GLSL
}
% Skills
{
C++, C, Python, Lua, Java,
Rust, C
\#
, Assembly, Javascript, GLSL, Octave
}
% Skills
\cvskill
{
Other
}
{
OpenGL, Android, SDL,
Qt, GTK+, Scaleform, Visual Studio, Eclipse, Vim, Git, Maven, CMake, GDB, pdb, Stingray Engine, Unity Engine, Unreal Engine, Arduino, nginx, Docker, PostgreSQL, Octave
}
{
Technologies
}
{
OpenGL, Android, SDL,
Boost, Qt, GTK+, Maven, CMake, Stingray Engine, Unity Engine, Unreal Engine, Arduino
}
%------------------------------------------------
...
...
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